Christina and I recently completed a negative experience at a nearby escape room, Panic Escape Room. I don’t like speaking negatively about escape rooms regarding subjective elements that I personally didn’t like, but Panic had enough objective issues that make it a perfect case study for simple things to avoid in room design.
I finally got around to plotting on a map the locations of where I’ve solved escape rooms. Now I’m interested in taking trips to plug some of the biggest geographical gaps.
Many escape room businesses offer some kind of prize for winning. Whether it be a small prize like a sticker or a big prize like a T-shirt, or even proof of victory like a digital leaderboard or a stamp on a “passport,” there are a lot of prizes out there right now. So what makes a good prize? I’ll break down my thoughts on a few of the prizes I’ve encountered:
Christina and I had a brutal time getting to Atlanta and arrived late on Friday, June 7. We left straight from work and came dangerously close to missing our plane due to an already-late Uber driver stopping for Starbucks on the way. So of course our reaction was to seek out an escape room immediately upon landing.
The trip to Denver was wonderful, start to finish. Rabbit Hole’s second room did not disappoint, and in addition to three other escape rooms, Christina and I also managed to do some hiking, visit an interactive art exhibit, and stop at some of our favorite pit stops.
On the verge of returning to Denver for the first time since early November 2018, I noticed a strange quirk on my escape room tracker- I haven’t commented on any escape room experiences I completed since then! Since November I’ve been writing about experiences from earlier in 2018, of which I still have plenty more to document.
I know I’m a bit delinquent in posting a new puzzle this week, but this time around, I have a good reason- Christina and I are engaged! And before you ask, no, I did not propose in an escape room. 🙂
It’s been a little while since I’ve posted anything related to my opinions on escape room design. This weekend I had an interesting juxtaposition of experiences which helps to explain why I don’t like making blanket statements about the quality of rooms or choosing favorites.
I hate having to start with an apology, but sorry for the late riddle this week. On the bright side, I’ve still got some unsolved puzzles which can be viewed all together by this link.
Something like 99% of the escape rooms I’ve visited have used the standard one hour limit. It’s a nice round number, but does it really make the most sense? Some venues push the limits by offering 90 minute experiences, while others pull back and try to contain everything within 45. What difference does it really make?